What occupations will I choose for my team of 4? Considering that I will be spending a lot of time with these party members, I better choose carefully!
Thief: The Thief is better in Ultima than in most RPGs! His ability to safely open chests will serve you for the entire game. He is a decent fighter in early game and he is quite accurate. He can steal in town and do so without alerting guards. But having no ability to use high-level weapons, high-level armor, or ANY magic puts him in Illusionist territory. Simply trade out low-level cleric spells for the Steal/Open command.
Lark: She can use all weapons and she has half the Wizard spellbook. THIS is what I mean by having a useful character! She does not become useless after her MP runs out. She can't use armor, however. That makes her as frail as a Wizard. But my songstress can use all the best long-range weapons, so she is able to make up for her greatest weakness.
Ranger: He can do everything! He has access to all armor, which is rare. But other than armor, he has middling ability in everything else. He cannot use the high-level weapons and he can only use a THIRD of the Wizard and Cleric spellbooks. Since he only gets 1/2 of his Wisdom & Intelligence points added to his spellbook and he caps out at 37, he takes a while to get started. And then stops developing by midgame. Even the Druid will be a joy until late game! But the Ranger is still appealing, due to having that early game utility + fighting ability.
Alchemist: I love his sprite so much. He is so cool! But he can't fight, can't take a hit, has no special abilities and cannot cast Cleric spells. He gets Wizard spells that cap out at 49, so he is a worse Wizard. I assume that he is a bug in the game design. How can one class be the worst at EVERYTHING?!
As far as Races, I keep it simple. Bobit for WIS classes, Fuzzy for INT classes, Dwarf for STR classes, and Elf for DEX classes.
Humans in video game D&D games are nearly always the best choice. Early D&D video games have level limits on non-Human races that are fine for tabletop campaigns. But those limits translates to video game characters that cannot advance, being that leveling becomes the point. Modern D&D no longer has the level limits for other races, but Humans get extra Feats that are too useful to ignore.
Humans in Ultima 3 are worse. They cap out at 75 for all their stats, so the spellbooks would be limited to 37 MP. That is unacceptable for a caster class. Interestingly, the Human is a great class for a Ranger! Rangers don't have the ability to take full (or even half) advantage of their spellbooks, so why waste the points! Make them a well-rounded Occupation that exists entirely for RP. They can hang out with the Alchemist that doesn't even gets potions or bombs.
I am excited to play this game!

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